How to play
Every map on Parkour Masters was built by a player. Run them for the leaderboards, rate them, earn levels and prestige, and build your own. New here? Join the server first: play.parkour.gg on Java or Bedrock. Stuck? Ask on Discord (opens in a new tab).

Your first run
- New here? Type
/fp start: it starts you on a few short maps picked to learn the moves. - Type
/fpto browse the maps, or/fp play <map>to start one by its name, or by the short code on its page here, such as/fp play #k7ox. Every map page here has its command ready to copy. A code you see in game finds its map here too: search the maps for#k7ox, or go toparkour.gg/map/k7ox. - Step on the pressure plates on the way: each is a checkpoint. Most maps need every checkpoint before the end counts.
- Fall into the void or die after your first checkpoint, and you're usually back at the last one you reached: your time keeps running, and the run still counts. Before the first checkpoint, that starts the run over. On maps with a floor, the Teleport to last checkpoint item takes you back, where the map allows it.
- The Restart Map item sends you back to the start with a fresh timer: confirm with a sneak-click on Java, or in the dialog on Bedrock.
/fp restart, typed twice, does the same. - Run options holds your settings and Leave map;
/fp exitleaves too. - Where the map allows it,
/fp practicelets you set your own checkpoints to train a hard jump; a finish in practice mode doesn't count. The jump guide says what each kind of jump is, with maps to practise it on. /fp topon a map shows its leaderboard: adddaily,weeklyormonthlyfor the shorter boards.
Rating maps
After you finish a map (or once you're far enough in), rate it from 1 to 10 and vote on how hard it is: Beginner, Easy, Normal, Hard or Hardcore. For a while after you rate, or on a later run once you're far enough in, /fp rating on that map opens the rating menu again to change it. You can't rate your own maps. Ratings decide Highest rated, and once a map has 10 or more difficulty votes, the players' vote is the difficulty it shows. Most votes come from players who finished, so a map that few of its players of the last 30 days finish shows a difficulty harder (or more), marked “by finish rate”.
Levels and prestige
You earn XP by finishing maps: how much depends on the map's difficulty, and a new personal best or a top-three place pays extra. Finishing the same map again pays less, and nothing for a while after your last finish there. Publishing a map and rating maps earn XP too. /fp level shows how far you are.
- Rookie
- Rookie II
- Rookie III
- Rookie IV
- Rookie V
- Novice
- Novice II
- Novice III
- Novice IV
- Novice V
- Apprentice
- Apprentice II
- Apprentice III
- Apprentice IV
- Apprentice V
- Adept
- Adept II
- Adept III
- Adept IV
- Adept V
- Expert
- Expert II
- Expert III
- Expert IV
- Expert V
- Master
- Grand Master
At the top level, /fp prestige shows what prestiging gives, and /fp prestige confirm does it: you start again from the first level with a prestige tag (★ on this website), its cosmetic and some Parkour Shards. The levels after a prestige cost more XP. The Prestige & level leaderboard ranks players by both.
- ★ 1
- ★ 2
- ★ 3
- ★ 4
- ★ 5
Levels and prestige reward time spent. This website also ranks players by skill, on its own: the skill ladder's ten tiers go by how many maps you finish, how hard they are and how well you place on them, and your player page says what your next tier needs. These tiers are the website's, not the game's (nor are they its duel tiers).
Build a map
Players build every map here: create yours in game with /fp maps, mark its start, checkpoints and end, finish a test run and publish it for every player on the server. Build a map has every step.
Map of the Day and Featured
Map of the Day is picked each day from the best rated maps, the same for everyone, and a map isn't picked again soon after. It's on the home page and in the /fp menu hub.
Featured maps come first when you browse. A builder can feature their own: in /fp maps, sneak and left-click one of your published maps (on Bedrock, tap it and choose) to feature it for some days with Parkour Shards. Staff feature maps too. Shards come from the store and from the game: prestiges, challenges and loot packs.
Duels
Race another player on the same map: the first to the end wins. /fp duel opens the Duels menu: join the queue there (or with /fp duel queue join) to be matched with another player, or challenge someone with /fp duel <player> while you're browsing a map (not on a run). Everyone starts at a rating of 1,000; the Duels leaderboard shows the best. Duels are one of the server's minigames, with Elimination, Red Light Green Light and more.
First to finish
The first player to finish a map is named on its page here and in its insights in the game, and the game announces it in chat. They also get 200 XP and 6 Parkour Points. The browse page's Unbeaten filter lists the maps with no time on their leaderboard, a wiped one included; the list of unbeaten maps has only those nobody has ever finished, the most tried first. Practice runs and test runs don't count.
Time trials and spectating
- On a map,
/fp timetrialraces you against its best runs as ghosts: the record, second or third place, or the top three or top five at once. At every checkpoint you see how far ahead or behind you are, and at the end how many of them you beat. - Here on the website, a map's 3D view replays its best runs too, and a run in its top 10 can race the record.
/fp spectate <player>takes you to watch another player as they play.
Picking up a run
On a map that lets you restart from a checkpoint, leave in the middle of a run after reaching one and the run is kept: the next time you play that map, outside a party, you start at the last checkpoint you reached, with the time you had. Leave the server mid-run, and when you come back the game reminds you of that run, with a click to go back to it.
Map insights
On a map, /fp insights shows where players fall: each stretch between checkpoints, how often players reach it and fall there, with the hardest jump marked. It also shows how many runs reach the end, the average time, who finished first, and your own runs next to everyone's. It needs enough runs on the map first.
Challenges
/fp challenges shows the daily and weekly challenges, the same for everyone. New ones come every day and every week, each with the reward it pays. They all count as you play: there is nothing to switch on, and the menu shows how far you are with each.
Loot packs
Every new level you reach gives you a Parkour Pack. Open your packs with /fp packs: each item in one is Common, Rare, Epic or Legendary, and is a cosmetic you don't have yet, a finish celebration, an XP boost, Parkour Points or Parkour Shards. The menu shows each pack's odds, and sells more packs for points or shards. What the cosmetics are, and what they cost on their own, is on the Cosmetics page.
Playlists
- A playlist is a row of maps to play one after another.
/fp playlists browselists the ones players have made public. /fp playlistsopens your own: make one there (or with/fp playlists create), and on a map,/fp playlists addputs it in a playlist./fp playlists nexttakes you on to the next map of the one you're playing.- New players start on one with
/fp start.
Dojos
/fp dojo lets you join one of the server's dojos. Its members get the dojo's cosmetic, its icon beside their name, and a dojo chat (/fp chat dojo). Changing to another dojo later costs Parkour Points.
Favourites and friends
- Add a map to your favourites from its options, while browsing or after a run, and find them again with
/fp favorites. /fp follow <player>tells you when that builder publishes a new map.- In a party, Java players with the Simple Voice Chat mod are put in the party's voice group by themselves, once two of the party's players have it on.
/fp party voiceturns that off, or on again, and/fp party voice joinjoins it now.
