Minigames

Parkour is more fun with friends. Besides running maps on your own, Parkour Masters has games to play with other players: race someone head to head, outlast a whole lobby, freeze on red, or tie your party together with a chain. New here? Join the server first: play.parkour.gg on Java or Bedrock.

Duels

2 players

Race another player on the same map: the first to the end wins. A bar shows both of your checkpoints and the gap between you as you go.

Queue wins pay points, and any win can pay more: your first of the day, and win streaks. Everyone starts at a rating of 1,000, which goes up when you win and down when you lose; /fp duel stats shows yours, and the Duels leaderboard the best. The queue favours the shorter of the duel maps (30). Waiting alone in the queue for a while? You're offered a race against a recorded run while you wait.

Start/fp duel

Elimination

2 to 64 players, everyone for themselves

Last player standing wins. Everyone runs the same map at once, a new map each round, and only the fastest finishers go through to the next round. Too slow, or out of time, and you're out.

Every game pays XP, and the top places more. Rounds are played on the Elimination maps (251). The server also announces Elimination events in chat, a few minutes before they start: a time to join when others will be there too. The game starts once enough players have joined.

The events are every day at 15:00 and 18:00 UTC.

Start/fp elimination join

Red Light, Green Light

2 or more players

Everyone races the same map, but only while the light is green. On yellow, stop: red is next. Move or jump on red and you're caught, sent back to your last checkpoint. Mid-jump when it turns red? You may land.

/fp redlight stats shows your games, wins and podiums, and how often you were caught. Red Light is played on short maps where you can stand still: no elytra, boats or other rides, and no dash pads.

Start/fp redlight join

Chained together

A party of 2 or more

Tie your whole party together with a chain and run any map as one. Wander too far from the others and the chain pulls you back.

Start/fp party chained-mode

Checkpoint Relay

Two full teams

A team race, Red against Blue. Each runner plays one leg, from one checkpoint to the next, then hands the baton to a teammate; while you wait, you watch. Falling only sends you back to the start of your leg, but the team's clock keeps running. The first team to the end wins.

Start/fp relay queue

Tag

2 players

One player runs, the other catches; then you swap. Each match has its own arena, made just for it, full of pillars, walls, stairs, ladders and trenches.

Start/fp tag

Playing with a party

A party keeps your friends together: the leader picks a map and everyone goes along, with a party chat of your own.

  • /fp party invite <player> invites a friend: they click the invite in chat, or type /fp accept. Bigger parties come with a rank.
  • /fp party games is where the leader starts a game for the whole party: Red Light, Relay, Elimination or Chained together.
  • Party members can still play Duels and Tag. A party leader can't while the party is together: hand the lead over first with /fp party transfer <player>, or leave the party.