Minigames
Parkour is more fun with friends. Besides running maps on your own, Parkour Masters has games to play with other players: race someone head to head, outlast a whole lobby, freeze on red, or tie your party together with a chain. New here? Join the server first: play.parkour.gg on Java or Bedrock.

Duels
2 playersRace another player on the same map: the first to the end wins. A bar shows both of your checkpoints and the gap between you as you go.
/fp duelopens the Duels menu. Join the queue there, or with/fp duel queue join, to be matched with another player on a duel map, most often a short one. Don't like the map? Each match can be rerolled once.- To challenge a friend, stand on a published map (browsing it, not on a run) and type
/fp duel <player>: you both race that map. They accept with/fp accept. Afterwards,/fp duel rematchchallenges them again on the same map. - You can bet points on a challenge:
/fp duel <player> <points>. You both put up the same points, and the winner takes them all. - Leaving or logging off counts as a loss. Leave right at the start and the duel doesn't count at all.
Queue wins pay points, and any win can pay more: your first of the day, and win streaks. Everyone starts at a rating of 1,000, which goes up when you win and down when you lose; /fp duel stats shows yours, and the Duels leaderboard the best. The queue favours the shorter of the duel maps (30). Waiting alone in the queue for a while? You're offered a race against a recorded run while you wait.
/fp duelElimination
2 to 64 players, everyone for themselvesLast player standing wins. Everyone runs the same map at once, a new map each round, and only the fastest finishers go through to the next round. Too slow, or out of time, and you're out.
/fp elimination joinputs you in the lobby (or pick Elimination in/fp menu). The game starts once enough players are in; once everyone types/fp elimination ready, it starts sooner.- Each round shows you the map first, then holds everyone on the start for a countdown.
- Rounds go on until one player finishes alone, the winner. With only two left, the first to finish wins. If nobody finishes a round, nobody wins; if the maps run out first, the players still in are ranked by their times.
- Other runners close to you turn invisible, so they don't get in your way. Out of the game? Stay and watch the rest.
Every game pays XP, and the top places more. Rounds are played on the Elimination maps (251). The server also announces Elimination events in chat, a few minutes before they start: a time to join when others will be there too. The game starts once enough players have joined.
The events are every day at 15:00 and 18:00 UTC.
/fp elimination joinRed Light, Green Light
2 or more playersEveryone races the same map, but only while the light is green. On yellow, stop: red is next. Move or jump on red and you're caught, sent back to your last checkpoint. Mid-jump when it turns red? You may land.
/fp redlight joinputs you in the lobby, and/fp redlight(or/fp rlgl) opens its menu; a party leader brings their party along./fp redlight rulesshows the rules in game.- The lights change at random: green lasts a different time each round of lights, so watch the screen, not the clock.
- The first three to the finish make the podium, and the first one wins. Then everyone else gets a little longer to finish; whoever doesn't is ranked by how far they got.
/fp redlight stats shows your games, wins and podiums, and how often you were caught. Red Light is played on short maps where you can stand still: no elytra, boats or other rides, and no dash pads.
/fp redlight joinChained together
A party of 2 or moreTie your whole party together with a chain and run any map as one. Wander too far from the others and the chain pulls you back.
- Make a party (below). The party leader turns the chain on with
/fp party chained-mode(or in/fp party games), then picks a map for everyone. - Checkpoints and portals only count once every chained player has reached them, so nobody gets left behind.
- Someone falls into the void or dies? The chain breaks and everyone goes back together.
- Falling? Sneak to pull yourself back towards your partners.
/fp party chained-modeCheckpoint Relay
Two full teamsA team race, Red against Blue. Each runner plays one leg, from one checkpoint to the next, then hands the baton to a teammate; while you wait, you watch. Falling only sends you back to the start of your leg, but the team's clock keeps running. The first team to the end wins.
/fp relay queuejoins on your own, and you're put in a team. A race starts once the queue has two full teams, so it takes a crowd. A party leader can queue the whole party as one team, if it fits in one, and players from the queue fill the gaps.- On longer maps the baton goes round the team more than once.
- Leaving after GO gives the race to the other team.
/fp relay queueTag
2 playersOne player runs, the other catches; then you swap. Each match has its own arena, made just for it, full of pillars, walls, stairs, ladders and trenches.
/fp tagjoins the queue (type it again to leave), or/fp tag <player>challenges someone, who accepts with/fp tag accept.- The runner gets a head start while the catcher stands frozen. Get close enough to touch, and that's a catch.
- Two rounds, one each way: the fastest catch wins the match. Survive a whole round as the runner, and the catcher's time is the full round.
/fp tagPlaying with a party
A party keeps your friends together: the leader picks a map and everyone goes along, with a party chat of your own.
/fp party invite <player>invites a friend: they click the invite in chat, or type/fp accept. Bigger parties come with a rank./fp party gamesis where the leader starts a game for the whole party: Red Light, Relay, Elimination or Chained together.- Party members can still play Duels and Tag. A party leader can't while the party is together: hand the lead over first with
/fp party transfer <player>, or leave the party.

